s - 1.5737 or 2.54, IDK anymore
r - x 90
r - z 180

	model Vehicles_68Wildcat
	{
		mesh = vehicles/Vehicles_68Wildcat,
		shader = vehicle,
		invertX = FALSE,
		scale = 0.003937,
	} 
For wheels or non-resized cars:
 0.00999998